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Generate pixel art assets with control.

Start by choosing character, item, prop, background, VFX or tileset mode. Pixomundo adapts prompts, grid rules and cleanup options to the asset type.

Pixel editor guide

Small pixel knight generated as a Pixomundo asset

Pick the asset type first

Each type changes the generation brief, framing rules, available controls and export expectations.

Use references and palettes

Reference images, starter prompts, style presets and hardware palettes keep output consistent across a project.

Choose detail for the grid

Clean and balanced detail work best for small sprites; richer detail fits larger canvases and backgrounds.